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May 15, 2006
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Astrophage by Nidaram Astrophage by Nidaram
I envisioned it as some crazy badass badguy mech that beats the hell out of you, but it kind of looks like something that would pick garbage up on the side of the lunar highway.
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:iconmrjumpmanv4:
MrJumpManV4 Dec 23, 2011  Hobbyist Digital Artist
Incredible and very original!
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:iconukitakumuki:
ukitakumuki Jan 7, 2010  Professional Digital Artist
WOW
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:iconelectrofarce:
Based on cock-pit: 204 Feet Tall.
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:iconasterphage:
Excuse me, as a space-trash-collecting powered suit it is OBVIOUSLY no more than 9 or 10 feet tall - the flexible segmented nature of the upper legs, as well as how closely spaced the legs are, is clearly meant to accommodate the legs of the pilot, and if we assume from that benchmark that the arms would be held at his sides in the normal position of a pilot's armrests on a cockpit seat, then that places his feet around the suit's knee - the bottom of the flexible part, his arms inside the flexible segments in the shoulder joints, and his face (or at least his eyes) behind the "faceplate" of the robot, allowing the half-dome with the sensor on it (which is itself inside a pressurized clear half-dome) to open by sliding or hinging upwards (or retracting into a hemispherical slot) to expose a viewport with a standard extravehicular activity visor assembly to allow the wearer to safely make firsthand visual confirmation of anything the sensors may not properly convey.
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:iconelectrofarce:
What would make it the most evil-looking is if you made it much larger than it's counterparts.
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:iconhalocin:
halocin May 15, 2006   Photographer
hrmm...It might look a little less like a trash-picker if you changed the...weapon? On the left side to a more...gun or blade like apparatus, as opposed to that sort of fork-looking thing.
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:iconnidaram:
Nidaram May 18, 2006  Hobbyist General Artist
perhaps just *not* making it extend out like that would have been the best thing to do, so it doesnt look like its reaching down towards the ground.. hmm...
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:iconhalocin:
halocin May 18, 2006   Photographer
That works. What exactly is its purpose, anyway?
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:iconnidaram:
Nidaram May 18, 2006  Hobbyist General Artist
Usually 90% of the mecha I draw would have the role of "boss character" in something like Zone of the Enders or another video game. They are specialized, one-time models with unique attacks and weapons. I don't really have any specific combat roles or strategies for any of these in something like realistic warfare or a mass-production in a realized "world." Neither are there any related design lineages except in the "Space Mecha" series and the very first series I did of "Torsoless" mecha. I suppose another good example would be in a type of arena fighting game like Virtual On or Tech Romancer in that every robot brings new crazyness to the table B-)
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:iconhalocin:
halocin May 18, 2006   Photographer
Yeah, yours always struck me as more the ZOE or Virtual On types more than the Gundam or Battletech types. It looks very slick, I don't think I've said that. Very sexy.
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