I envisioned it as some crazy badass badguy mech that beats the hell out of you, but it kind of looks like something that would pick garbage up on the side of the lunar highway.
Incredible and very original!
Based on cock-pit: 204 Feet Tall.
Excuse me, as a space-trash-collecting powered suit it is OBVIOUSLY no more than 9 or 10 feet tall - the flexible segmented nature of the upper legs, as well as how closely spaced the legs are, is clearly meant to accommodate the legs of the pilot, and if we assume from that benchmark that the arms would be held at his sides in the normal position of a pilot's armrests on a cockpit seat, then that places his feet around the suit's knee - the bottom of the flexible part, his arms inside the flexible segments in the shoulder joints, and his face (or at least his eyes) behind the "faceplate" of the robot, allowing the half-dome with the sensor on it (which is itself inside a pressurized clear half-dome) to open by sliding or hinging upwards (or retracting into a hemispherical slot) to expose a viewport with a standard extravehicular activity visor assembly to allow the wearer to safely make firsthand visual confirmation of anything the sensors may not properly convey.
What would make it the most evil-looking is if you made it much larger than it's counterparts.
hrmm...It might look a little less like a trash-picker if you changed the...weapon? On the left side to a more...gun or blade like apparatus, as opposed to that sort of fork-looking thing.
perhaps just *not* making it extend out like that would have been the best thing to do, so it doesnt look like its reaching down towards the ground.. hmm...
That works. What exactly is its purpose, anyway?
Usually 90% of the mecha I draw would have the role of "boss character" in something like Zone of the Enders or another video game. They are specialized, one-time models with unique attacks and weapons. I don't really have any specific combat roles or strategies for any of these in something like realistic warfare or a mass-production in a realized "world." Neither are there any related design lineages except in the "Space Mecha" series and the very first series I did of "Torsoless" mecha. I suppose another good example would be in a type of arena fighting game like Virtual On or Tech Romancer in that every robot brings new crazyness to the table
I really really really love the precision / limited color pallet. It looks so crisp and the design is really inspired. It's hard to make a unique mech anymore, this one certainly is.